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Cut 走晒d capture point 既map 佢。只係留payload吧啦
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cp_Granary同cp_5gorge ok好玩下。係ctf要cut

不過rico我地而家行三台server。一台專payload、一個custom map、一個專cp好唔好?

Revised mapcycles as follows:

[hsp.hk] TF #1
cp_granary
ctf_2fort
tc_hydro
pl_goldrush
ctf_turbine
pl_badwater
cp_steel
plr_pipeline
koth_sawmill
koth_nucleus
koth_viaduct
koth_harvest_final
cp_gorge
pl_upward
plr_hightower
pl_thundermountain
cp_mountainlab
cp_degrootkeep
cp_5gorge
pl_frontier_final
plr_nightfall_final
koth_lakeside_final
koth_badlands
pl_barnblitz

[hsp.hk] TF #2
pl_goldrush
pl_badwater
plr_pipeline
koth_sawmill
koth_nucleus
koth_viaduct
koth_harvest_final
pl_upward
plr_hightower
pl_thundermountain
pl_frontier_final
plr_nightfall_final
koth_lakeside_final
koth_badlands
pl_barnblitz

[hsp.hk] TF #3
pl_goldrush
pl_badwater
ctf_2fort
koth_sawmill
koth_nucleus
koth_viaduct
koth_harvest_final
cp_5Gorge
pl_upward
pl_thundermountain
pl_frontier_final
koth_lakeside_final
koth_badlands
pl_barnblitz
cp_gorge

無cp_badlands, cp_freight_final同cp_gravelpit ?

一玩CP/Attack Defend就好多人vote map...事實上32人server pay load race同CP gameplay都較差。

其他啲CP map我諗過一兩星期再轉,rotate返入去。

可唔可以分散一下pl / koth / cp的分佈?