I assume most of the hsp'ers know who the heck I am, so I will keep it clean and classy. So just a moment ago, I was chatting with Cl, talking about random stuffs and come to map rotations, discussing whether cp_freight should be remove from the map rotation. After some (not so) trash talks, we come up with these reasons why it should be removed.
1. It's not a map built for pub servers, other than 6v6 and 9v9 highlanders, it is too tightly packed for 18 players onward.
2. The result of the map except the first round , which is always stalemate. Remember the last point? I bet you do. The route to the last point is too defensive friendly, as the defending team always have height advantage and is often looked by 2+ sentries, stickies and rockets. Then after 9 mins and 59 secs of spamfest, bam sudden death.
3. Did I said map geography? Especially the lobbies lead to the 4th point and the final. The problem is, the ramp leading to the fourth point really gives the attackers a height advantage, but the truth is the ceiling blocks out the vision of the tunnel and the defenders neither dare to come out.
The worst has to be the routes to the final point, I mean the gate is defending friendly, making it not even possible to breakthrough with ubers, almost every uber is a suicidal rush. Not to mention that the slope gives the defenders height advantage making it even more camper/defender friendly.
Well, that's enough to say it's a waste on 12v12 matches. But don't get me wrong, the map itself is a beauty, but not in a pubs.
p.s. Ninja'd