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The art of TF2 jumping, take a look!

http://youtu.be/JmmXZBfll7Q?hd=1

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Jumping with rockets is nothing, real pro jump with sticky :(

But do those jumps in stock maps practical in real match? Will you die from falling or too much jump damage?

If you are only concerned about real fight, then of course you will not appreciate as much as I do.

Some jumps are practical, some are not.
Someone may use rocket-jumper or sticky-jumper in normal games, so you will not sustain self-explosion damage.

To me, it is really an art :D

I look at these jumping an art too, but just wondering did you tried if any of the stock map jumps that were shown in the video possibly done in a non infinite HP or ammo situation, which makes them practical to be done in a match game (or pub game), so I can get headshoted by KFC or peter or 7ife in the middle of flight?

In normal game, you probably won't shoot more than 3 rockets on yourself unless you have rocket-jumper or gunboats.

Of course I have done some RJ on stock map (in pub game):
1) Reach a high place
2) Get a speed boost (especially on CP maps)
3) Ambush someone important, usually the medic
4) Chase someone dying, as most classes run faster than soldier
5) Escape from a difficult situation

These are done in usually 1 or 2 rockets, either on ground/wall.

Wow! Magnificent!
The coop jumps makes me think of Q3 Defrag....
http://youtu.be/MP9IZju7L_U?hd=1


The art of jumping... The art of game engines generated velocity
Only pros know how to appreciate the joy and its value


Tribute to mother of all valve games jumping
http://www.youtube.com/watch?v=kRrjh8yp5yE

The Q3 video is epic

I'll never be able to do that.