April 20, 2012, 11:17 a.m.
Personally, I dislike random crits mainly due to how random it is (well it's called random for a reason, you bloody idiot). How I think is like this: To a skilled player, killing someone with a random crit gives no satisfaction, just an 'oh, luck was on my side, I did not deserve that kill'; and to a non-skilled player, managing to kill someone due to luck would not make him try to improve his play.
Also because I'm tired of only getting crits when rocket jumping, damnit.
And to the argument that some weapons with 'no random crits' are overpowered in that setting: it'll be the same as any other melee, pretty much. And they have other downsides too, remember? Skullcutter will still be on par with Eyelander for continuous damage; an Engineer will probably still kill a spy with 1 more swing anyway; the Claidheamh Mòr... wait why am I even talking about that, literally no one uses that anyway.
On the flipside, that one day when Valve experimented with giving no random crit melees random crits and -25% damage... didn't really work out that well either. Critting with Eyelander all day e'ery day.
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