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This way more people will chose csgo keys, and we will have the chance to withdraw our tf2 keys.

I wont withdraw csgo keys coz i would like to keep my profit to myself, so that would help a lot thanks.
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I am still thinking what can be done to improve the situation.

An automatic adjustment system of the credit price per key, based on the currenct stock could solve this problem imo.

e.g.: Falchion key is overstocked, so you shouldn't give 1.06 credits for them but 1.04. Also the withdraw ratios could be 1.07 for them or so on. This could help to keep the balance

Of course you should set a stop limit for both sell and buy prices:
For uncommon Csgo keys it could be

- Sell at 1.05 < x < 1.09
- Buy at 1.03 < x < 1.07

An automatic adjustment system of the credit price per key, based on the currenct stock could solve this problem imo.

e.g.: Falchion key is overstocked, so you shouldn't give 1.06 credits for them but 1.04. Also the withdraw ratios could be 1.07 for them or so on. This could help to keep the balance

Of course you should set a stop limit for both sell and buy prices:
For uncommon Csgo keys it could be

- Sell at 1.05 < x < 1.09
- Buy at 1.03 < x < 1.07

As much as this might work, the rant about "I CANT USE THIS SITE BECAUSE I CANNOT DEPOSIT FALCHION KEYS" will be even more serious.

An automatic adjustment system of the credit price per key, based on the currenct stock could solve this problem imo.

e.g.: Falchion key is overstocked, so you shouldn't give 1.06 credits for them but 1.04. Also the withdraw ratios could be 1.07 for them or so on. This could help to keep the balance

Of course you should set a stop limit for both sell and buy prices:
For uncommon Csgo keys it could be

- Sell at 1.05 < x < 1.09
- Buy at 1.03 < x < 1.07

As much as this might work, the rant about "I CANT USE THIS SITE BECAUSE I CANNOT DEPOSIT FALCHION KEYS" will be even more serious.


Yea, probably flame wouldn't be stopped.
However it's not about completely stopping accepting those keys but accepting them on a lower rate as well as giving them out on a lower price - which could improve their outflow.

An automatic adjustment system of the credit price per key, based on the currenct stock could solve this problem imo.

e.g.: Falchion key is overstocked, so you shouldn't give 1.06 credits for them but 1.04. Also the withdraw ratios could be 1.07 for them or so on. This could help to keep the balance

Of course you should set a stop limit for both sell and buy prices:
For uncommon Csgo keys it could be

- Sell at 1.05 < x < 1.09
- Buy at 1.03 < x < 1.07

As much as this might work, the rant about "I CANT USE THIS SITE BECAUSE I CANNOT DEPOSIT FALCHION KEYS" will be even more serious.


Yea, probably flame wouldn't be stopped.
However it's not about completely stopping accepting those keys but accepting them on a lower rate as well as giving them out on a lower price - which could improve their outflow.

Yes the only solution to me is to lower the deposit rate based on the proportion of the keys but people will ask why some keys have such low deposit rate and so on which turns into another problem. An automatic system will move the deposit rate quite frequently which will make people hard to adapt. I really do not want to always move the rate if possible.

I think correct approach to this fiasco is removing cs-go key conversion from dispenser core and instead simplify key conversation via market - meaning leave cs:go-tf2 conversations to the big invisible free market hand. So when user hit deposit cs:go it automatically converts cs:go to tf2 credit using current market value (buys credit from best shop in background). In first days/months of such service dispenser itself could provide few "shops" (like yoto shop, cara shop) which would do that, but they would be gradually replaced with money hungry ppl, who would adjust rates hourly etc.

I think correct approach to this fiasco is removing cs-go key conversion from dispenser core and instead simplify key conversation via market - meaning leave cs:go-tf2 conversations to the big invisible free market hand. So when user hit deposit cs:go it automatically converts cs:go to tf2 credit using current market value (buys credit from best shop in background). In first days/months of such service dispenser itself could provide few "shops" (like yoto shop, cara shop) which would do that, but they would be gradually replaced with money hungry ppl, who would adjust rates hourly etc.

If totally rely on the market, the liquidity is simply not enough.

If totally rely on the market, the liquidity is simply not enough.


Well, i am quite sure there will be plenty of liquidity at 1csgo = 1tf-credit, even 1.01 and 1.02 . Quite a gravy train. And when others will come, there will be better offers. Fee removal for such operations could improve situation. Also as i mentioned, at first months you could provide liquidity yourself.