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Server map cycles updated again:

Server #1, 2, 4, 5 and 6:
cp_dustbowl
pl_goldrush
pl_badwater
cp_coldfront
pl_hoodoo_final
cp_badlands
koth_viaduct
cp_gravelpit
koth_harvest_final
cp_gorge
pl_upward
cp_yukon_final
pl_thundermountain
cp_mountainlab
pl_frontier_final
cp_fastlane
cp_freight_final1
pl_barnblitz
cp_granary

Server #3:

cp_dustbowl
pl_goldrush
cp_fastlane
pl_badwater
cp_coldfront
pl_hoodoo_final
cp_badlands
cp_gravelpit
koth_harvest_final
cp_gorge
pl_upward
cp_yukon_final
pl_thundermountain
cp_mountainlab
pl_frontier_final
cp_freight_final1
pl_barnblitz
cp_granary
Replies

Would be really good if you can add more maps to the rotation for server 3. Like:

cp_coldfront
cp_fastlane
cp_freight_final1
cp_granary
cp_yukon_final
cp_steel
cp_junction_final
cp_egypt_final
pl_hoodoo_final
**payload race
plr_pipeline
plr_hightower

Would be great to add a few decent ctf maps to add variety to the game too.
**small/tight
ctf_sawmill
ctf_turbine
**large
ctf_doublecross
ctf_well



Revised server 3 mapcycle. See original post.

Nice, can't wait to try out =)

Updated the map cycles, see the original thread post.

Would you mind to remove freight?
1. It is not fun
2. It will become an A/D map once pushed into the final point