Oct. 18, 2011, 9:02 a.m.
Those newbie engineers play ultra-defensively because they are sure that they can't win in a direct conflict with other classes, so they turtle in the respawn and hope they can kill 1 or 2 enemy.
But the result is the team has less players in the front and are being pressured back real quick, his sentry won't last a few seconds. This is a negative feedback loop, more players lose confidence in direct conflict and the team will become worse because of more players choose supporting classes and the front line troops are being outnumbered badly. I put limits on the supporting classes because of I want to limit the negative effect of this phenomenon, but even after that I have seen teams with 3 snipers, 3 engineers, 2 spies, and others are pyros.
Sometimes they will even yell at own teammates about their incompetence, and it demoralize the players trying hard to win and they choose to become snipers, and the negative feedback continues like a tropical storm.
It's somehow sad to see this happens, but since 10 years ago team based FPS became popular it happens in every game, it's the people.
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