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July 15, 2015, 11:22 a.m.
Hi Joto,
first, the new market system is great addition to dispenser, i really like it and it's the way to go. The search is light years beyond the old system, don't get it why anyone would want old search back, pages of pages of results, if you wanted to find cheapest let's say Payday2 copy, then good luck.
Publishing the old style trades on the market was great idea as well, that way sellers don't need to create duplicate trades (which still happens, but that's another issue ;))
That said, i still have great use for the old style trades and current handling for the sort order of published old trades on the market is really unfair for VIP using them.
You already heard these complaints, here is gist of it again: - Old style trade contains mix of different games (multiple copies of different games) being sold @3k - Those games have automatically their respective entries on the market (which is great!) - Every time i edit the said 3k trade, for example adding additional copies of 1 single game in it ("restocking"), it and ALL the other games from the trade get bumped down to the last 3k price position on the market
This is just not fair and it's not the way the "pure" market trades are currently handled.
Currently, if i have "pure" market trade and am selling 5x Killing Floor on market @3k and i'm on top spot, i can add new sell order with additional let say 10 copies, without losing top spot. At the end, i'll keep my top spot and the multiple sell orders will be aggregated to 15x KF copies @3k and @previous position spot. (Which is great functionality actually and should be kept imo)
With old style trade, i can't "restock", without getting bumped down to last spot for specified price on the market, not only for "restocked" game but for all automatically published entries.
Current handling forces me to create old style trade per game, which means if i have 100 different games sold for 3k, i need to create 100x 3k trades, so that when i restock one specific game, the others don't lose their position on the market.
This is just plain annoying, huge amount of work and i guess it's not the way you meant to be as well.
To be honest, i really have no clue what would be he solution for it. I don't think it's technically feasible to track old style trade games separately, it just seems too complex and error prone.
The best idea i could come up, is like opposite of what you are currently doing with old style trades. You are publishing old style trades and making them "market compatible", as long as payment type matches (rounded) market pricing. What do you think about publishing market type trades as old style trade types, that we could link to from other trading sites, as long as payment type (rounded prices 1/2/3k etc) matches?
For me, the only reason having old style trade, boils down to being able to link directly to it. Batch/Single trades are nice, but can be lived without.
I could imagine some kind of a "detail view" for market trades, that could be directly linked to. This "detail view" doesn't need to be necessarily publicly linked/discoverable on dispenser.tf itself (but it could be).
Maybe i'm short sighted, but functionality like this would make old style trades obsolete and slowly phase them out of the system.
That way, as a VIP we could: 1) Create a market trade for specific game @3k and other "rounded" prices (Important: Payment handling would need to work like old style trade!) 2) Be able to directly link it on TF2OP, steamtrades, etc (Linking is almost always done "per game" anyways, so that plays nicely with current market setup as well) 3) Restock without losing spot in the queue 4) Still have my trades discoverable/searchable via new improved dispenser.tf search interface 5) Not be forced to use both systems at the same time and create duplicate trades 6) If i want to be competitive and sell something for 2.95 credits targetting the resellers using dispenser.tf search, then i'm still free to do it, but i just won't be able to have "detail view" for those trades or even if, then only with credits as payment type.
Key points to Nr.1: - It is crucial for this "detail view" to have old payment type available. This doesn't need to be as detailed as the old style trade at all. I just specify 3k, like currently with new market trade, and the buyer can send TF2 or CS:GO keys as he pleases as long as the amount is correct. He gets the trade offer for keys, after accepting it, the keys land in my bots inventory, exactly as it is working right now for old trades. Even the old "trade offer" system can be confusing for new users, but the "credit" system is bringing it to a whole another level, so we really need to be able to just link "detailed view" and the rest stays somewhat familiar to old buyers coming from tf2op, etc.
The "detail view", with the purpose to be able to link to it directly, could be beneficial for all sellers, it's just the question of payment type. If the price is not round, then the payment must be via credit and that stays the same, with the improvent that i can directly link to my trade, something which is currently not possible. But if the price is rounded up, ideally, VIPs should be able to further specify the payment and select between "trade offer" or "credit" type. I wouldn't mind paying a market fee even for those "trade offer" payments, if that's the problem. But certainly, it would be nice to have VIPs exempted from fee for those old type payments. If that's the problem, then just don't link the "detail view" in the market result list, it would be same as if the buyer came from external link and landed on old type trade and paid via trade offer.
This way as well you wouldn't be just patching old trades and implementing workarounds for basically dying system, you would be actually adding new features to the market system.
Could you please take it into consideration?
Thanks for all the hard work you have done so far, dispenser.tf had benefited me so much in the past and it's still doing it.
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