Forum/Support Market
Busy icon
Please post all suggestions related to dispenser.tf here.
Replies

Hi Joto,

first, the new market system is great addition to dispenser, i really like it and it's the way to go. The search is light years beyond the old system, don't get it why anyone would want old search back, pages of pages of results, if you wanted to find cheapest let's say Payday2 copy, then good luck.

Publishing the old style trades on the market was great idea as well, that way sellers don't need to create duplicate trades (which still happens, but that's another issue ;))

That said, i still have great use for the old style trades and current handling for the sort order of published old trades on the market is really unfair for VIP using them.

You already heard these complaints, here is gist of it again:
- Old style trade contains mix of different games (multiple copies of different games) being sold @3k
- Those games have automatically their respective entries on the market (which is great!)
- Every time i edit the said 3k trade, for example adding additional copies of 1 single game in it ("restocking"), it and ALL the other games from the trade get bumped down to the last 3k price position on the market

This is just not fair and it's not the way the "pure" market trades are currently handled.

Currently, if i have "pure" market trade and am selling 5x Killing Floor on market @3k and i'm on top spot, i can add new sell order with additional let say 10 copies, without losing top spot. At the end, i'll keep my top spot and the multiple sell orders will be aggregated to 15x KF copies @3k and @previous position spot. (Which is great functionality actually and should be kept imo)

With old style trade, i can't "restock", without getting bumped down to last spot for specified price on the market, not only for "restocked" game but for all automatically published entries.

Current handling forces me to create old style trade per game, which means if i have 100 different games sold for 3k, i need to create 100x 3k trades, so that when i restock one specific game, the others don't lose their position on the market.

This is just plain annoying, huge amount of work and i guess it's not the way you meant to be as well.

To be honest, i really have no clue what would be he solution for it. I don't think it's technically feasible to track old style trade games separately, it just seems too complex and error prone.

The best idea i could come up, is like opposite of what you are currently doing with old style trades. You are publishing old style trades and making them "market compatible", as long as payment type matches (rounded) market pricing.
What do you think about publishing market type trades as old style trade types, that we could link to from other trading sites, as long as payment type (rounded prices 1/2/3k etc) matches?

For me, the only reason having old style trade, boils down to being able to link directly to it. Batch/Single trades are nice, but can be lived without.

I could imagine some kind of a "detail view" for market trades, that could be directly linked to. This "detail view" doesn't need to be necessarily publicly linked/discoverable on dispenser.tf itself (but it could be).

Maybe i'm short sighted, but functionality like this would make old style trades obsolete and slowly phase them out of the system.

That way, as a VIP we could:
1) Create a market trade for specific game @3k and other "rounded" prices (Important: Payment handling would need to work like old style trade!)
2) Be able to directly link it on TF2OP, steamtrades, etc (Linking is almost always done "per game" anyways, so that plays nicely with current market setup as well)
3) Restock without losing spot in the queue
4) Still have my trades discoverable/searchable via new improved dispenser.tf search interface
5) Not be forced to use both systems at the same time and create duplicate trades
6) If i want to be competitive and sell something for 2.95 credits targetting the resellers using dispenser.tf search, then i'm still free to do it, but i just won't be able to have "detail view" for those trades or even if, then only with credits as payment type.

Key points to Nr.1:
- It is crucial for this "detail view" to have old payment type available. This doesn't need to be as detailed as the old style trade at all. I just specify 3k, like currently with new market trade, and the buyer can send TF2 or CS:GO keys as he pleases as long as the amount is correct. He gets the trade offer for keys, after accepting it, the keys land in my bots inventory, exactly as it is working right now for old trades. Even the old "trade offer" system can be confusing for new users, but the "credit" system is bringing it to a whole another level, so we really need to be able to just link "detailed view" and the rest stays somewhat familiar to old buyers coming from tf2op, etc.

The "detail view", with the purpose to be able to link to it directly, could be beneficial for all sellers, it's just the question of payment type. If the price is not round, then the payment must be via credit and that stays the same, with the improvent that i can directly link to my trade, something which is currently not possible.
But if the price is rounded up, ideally, VIPs should be able to further specify the payment and select between "trade offer" or "credit" type. I wouldn't mind paying a market fee even for those "trade offer" payments, if that's the problem. But certainly, it would be nice to have VIPs exempted from fee for those old type payments. If that's the problem, then just don't link the "detail view" in the market result list, it would be same as if the buyer came from external link and landed on old type trade and paid via trade offer.

This way as well you wouldn't be just patching old trades and implementing workarounds for basically dying system, you would be actually adding new features to the market system.

Could you please take it into consideration?

Thanks for all the hard work you have done so far, dispenser.tf had benefited me so much in the past and it's still doing it.

*bump*

TL;DR; Version:
Please consider creating "detail view" for market trades, that we can directly link to from other trading websites, where we advertize out dispenser trades. If the specified price is round/whole, we should be able to select between "trade offer" payment (like with old trades, to avoid confusion for buyers and they can pay with tf2/cs:go keys or mix) or credit payment. If the price is decimal, then only credit payment is possible.

Thanks.

Suggestion: Display current stock for each key in Key Credit system. It'd be very helpful to see which keys are highly stocked, which keys have a specific amount, and which keys are out of stock.

This would help both TF2 credit withdrawers and CSGO credit withdrawers. Thanks.

"Cancelled (Buyer out of balance)" for market orders involving multiple items can be inconvenient - If I set a buy offer for 30 items and BTC rate changes at some point of time, it seems like the entire buy order gets cancelled.

I'd like if there was a preference so it would simply auto-adjust the buy offer to 29 items.

Since you can't send steam gifts through SteamID3 (Also named AccountID) if the other person is not on your friend list, bots could send the gifts to a registered email address that we would have to complete just like the Trade offer URL

When steam sends a gift from one user to an email, if that email belongs to a steam account, and the steam account is logged on, you'll get the notification just like sending through SteamID3.


Since you can't send steam gifts through SteamID3 (Also named AccountID) if the other person is not on your friend list, bots could send the gifts to a registered email address that we would have to complete just like the Trade offer URL

When steam sends a gift from one user to an email, if that email belongs to a steam account, and the steam account is logged on, you'll get the notification just like sending through SteamID3.




For it every user will need to have a gmail account what can handle a lot of combinations because if not buyer will get just first gift.

but if i understand, this can bypass the bot problem to add friend right ? what is needed is just the user accept the first gift via email and then he will be friend of the bot and then bot send the others gifts.

I would like to see in credit page option to:
Withdraw to bot inventory, right now we can just withdraw to our account.

*bump*

TL;DR; Version:
Please consider creating "detail view" for market trades, that we can directly link to from other trading websites, where we advertize out dispenser trades. If the specified price is round/whole, we should be able to select between "trade offer" payment (like with old trades, to avoid confusion for buyers and they can pay with tf2/cs:go keys or mix) or credit payment. If the price is decimal, then only credit payment is possible.

Thanks.

i think my english is bad, but if joto just add the credit option like a payment method in old trades problem is resolved,
because on this way we can ask like 4 Keys and in credit 3,8,


and if joto can get back a option to search in old trades will be nice.

Can You increase the number of characters available in "Notes" section on trade page?
After changes related to the trading untradable gifts I wanted to add some info about purchasing games from bot (that buyer first have to accept invitation from bot) but as You can see : https://dispenser.tf/trade/167993/ there is no much space to do it.
Also - is it the final solution for untradable gifts? I mean - is it tested and work fine or there are some problems with it? I've tested it and for me it works fine but did You noticed some problems with other users? I've read on that forum that there was some problems with receiving invitations from bots so just wanted to make sure if now it's all fixed (?)
Another solution might be to enter an email and bot will send gift to that adress but if currently solution works fine than it's pointless (I guess)

You noticed some problems with other users? I've read on that forum that there was some problems with receiving invitations from bots so just wanted to make sure if now it's all fixed (?)

Some bots have a limited account since they never activated 1 steam gift in the account, and now with the new limitations is needed to use at least 5 usd to make the account full and able to send the friend invite if im not wrong.

Can You increase the number of characters available in "Notes" section on trade page?
After changes related to the trading untradable gifts I wanted to add some info about purchasing games from bot (that buyer first have to accept invitation from bot) but as You can see : https://dispenser.tf/trade/167993/ there is no much space to do it.
Also - is it the final solution for untradable gifts? I mean - is it tested and work fine or there are some problems with it? I've tested it and for me it works fine but did You noticed some problems with other users? I've read on that forum that there was some problems with receiving invitations from bots so just wanted to make sure if now it's all fixed (?)
Another solution might be to enter an email and bot will send gift to that adress but if currently solution works fine than it's pointless (I guess)

This should not be needed anymore. We have made a workaround for this problem.


i think my english is bad, but if joto just add the credit option like a payment method in old trades problem is resolved,
because on this way we can ask like 4 Keys and in credit 3,8,


and if joto can get back a option to search in old trades will be nice.


Yes, but "sorting problem" on market for old trades is not solved. If you edit old trade, all games in it get bumped down to last spot for that price on market. And i want to sell for 4 keys, i don't want to sell same trade for 4k and on market 3.8 credit, i want same price but don't want my trades to be handled and sorted unfair, only because it's "old" trade style. Besides i got impression that old trades won't be developed any further by Joto.

That's why i thought, that having "detail view" for market trade would be good idea, i like new interface and it's very easy to create new trades or "restock/add" more games to an existing trade.

About the search. Having 2 different search methods would be very confusing for user in my opinion. But even then, the old search was just too buggy. Search for "Payday 2" and you will get dozens of pages, many results are repeated multiple times and you will need half a hour to find cheapest copy.

I would rather suggest moving in current new direction, migrating old trades to market trades and being able to link them + choose trade offer payment for round prices.

@Joto
What do You actually mean?
Workaround for sending invitations from bot or You mean sending invitation = workaround?
If sending invitation = workaround so how about adding more characters limit in notes section? :P
Many neewbies traders need specific instructions to purchase untradable gift it's why in my opinion it's good to have some space in notes section to provide a specific info.

@Joto
What do You actually mean?
Workaround for sending invitations from bot or You mean sending invitation = workaround?
If sending invitation = workaround so how about adding more characters limit in notes section? :P
Many neewbies traders need specific instructions to purchase untradable gift it's why in my opinion it's good to have some space in notes section to provide a specific info.

Bot will always be the side who sends friend invite, that is what I meant.

I like that trades through the old system can also be automatically listed in the new market system, but can you please make a toggle to switch the fees to be on the buyer/seller? I want to end up with the same number of keys whether the gift is sold through the old or new system, basically.