Forum/Support Market
Busy icon
Please post all bug reports related to dispenser.tf here.

*I may not reply to every posts here. You can check back and see if the bugs are fixed.

**If you would like to report a critical bug, please do not post the details here. Contact me privately instead.
Replies

The number of sets for sale in batch trades resets to the default 5, every time the trade is opened for editing. This has been happening for a few days, at least.

So unless they really wanted to sell exactly 5 sets, the user has to remember to change it back every time.

It's just a hassle if I want to sell more than 5, because the bot can sell 5 items before I notice, and the trade will be deleted, so I'll lose some sales.

But if I wanted to sell less than 5 sets at that price, there could be a disaster, because the bot will sell items that I wanted to keep.


Yes, this is a long forgotten problem. It will be fixed.

Prioritizing doesn't seem to function. Went to dispenser and saw my post on the frontpage by coïncidence. Showed my 5 last trades instead of the ones I had prioritized.

Just noticed, will also be fixed.

http://dispenser.tf/trade/108793/
Whenever I add more items to this trade, I usually see a status message "Saving trade" after clicking the save button, but it never finishes.
I had tried removing almost all of them and readding them 50 at a time and ~77 different items is as far as I got. There were ~140 different ones before I removed and readded everything up to the current state.

I selected items, pressed "Withdraw" button and this notification appeared:
http://postimg.org/image/srcqmel5v/
And Page 403 appeared on attempt creating the trade.

my shop has bugued i select all items on my shop for withdraw an says me error not choosed any item, i need my refs now please solve it fast if posible :)

Hi,
The Inventory controls in Admin view don't appear to be functioning. I noticed this first yesterday.
"Select All/Deselect all" have no effect.
Attempting to filter specific items for selection also has no effect.
A further indication is that entering a filter term and then clicking on "Select All" has no effect but "NaN" replaces the filter term.
"Usable Only" & "Clear" function as expected.
Cheers.

****Issues appear to have been resolved after yesterday's update****

1) Item icons are really ugly after last update. https://dl.dropboxusercontent.com/u/846888/dispenser/bugs.004.ugly.png
2) Trade wishlist creation is again slow - feels like there is synchronous XHR request to server every time i click to add new key or metal or whatever to my wishlist. This makes dispenser feel really unresponsive. Just yesterday item add to wishlist was instantaneous.
Thanks for making this site better. Cheers.

Experiencing the same as ultrazars with the wishlist. Got very slow again. (And sometimes the wishlist ignores the cs:go keys.)

EDIT: I thought it ignores only the cs:go keys, since only my wishlist #2 didn't load at that time. But it happened now with both wishlist #2 and #3(treasure keys). Wishlist #1 (always using for tf2 keys) works fine.

EDIT2: It seems to happen more often (when wishlist #2 and #3 don't load) if the trade and my bp finish loading faster than my wishlist #1 finishes its own loading. (In this case, it is often completely ignores wishlist #2 and #3.)

1) Item icons are really ugly after last update. https://dl.dropboxusercontent.com/u/846888/dispenser/bugs.004.ugly.png
2) Trade wishlist creation is again slow - feels like there is synchronous XHR request to server every time i click to add new key or metal or whatever to my wishlist. This makes dispenser feel really unresponsive. Just yesterday item add to wishlist was instantaneous.
Thanks for making this site better. Cheers.

You may think it is ugly but it is a lot faster (And I mean a lot).

About the wishlist creation - will look into it.

It seems to happen more often (when wishlist #2 and #3 don't load) if the trade and my bp finish loading faster than my wishlist #1 finishes its own loading. (In this case, it is often completely ignores wishlist #2 and #3.

Interesting found. I will try to test this.


You may think it is ugly but it is a lot faster (And I mean a lot).


Yes, sorry, i should have added IHMO ugly, not just ugly. Sory for my rudeness.

Well i know that its easier to say then do, but wouldnt CDN or at least seperate medium performance server for static content handling be a way better solution, instead of compressing images down to level they look really crappy even for simple joe like me? Well i dont know internals of the site, but i believe right person definately could implement that. Even if steam does not give you subId for each gift (i dont now how steam api works, i am just assuming the worst) and you have to download image for each gift - you could use some default gift image at start, and download images in background. And then calculate md5 (i doubt binary content of gift images differ per gift from same game) of that received image to determine whether its already in cdn/static content server.

7-8-9 days.. My bot not accept my offers, i cant add items to my bot.. Please give me other bot. This not work..

7-8-9 days.. My bot not accept my offers, i cant add items to my bot.. Please give me other bot. This not work..

I just successfully put items in and out from your bot. Please try again and if it does not work tell me more about the problem.

7-8-9 days.. My bot not accept my offers, i cant add items to my bot.. Please give me other bot. This not work..

I just successfully put items in and out from your bot. Please try again and if it does not work tell me more about the problem.


I dont no how you make this, you have accept the offer for the 1 srcap ? I have sent other offer, but my bot not accept.

I found a bug in trade editing that could be very dangerous. If I use a script to automate trade editing, then it's possible to activate the save button before the wishlist is completely drawn. So it will save the trade with an incomplete wishlist. For example, if I was selling something for 20 keys, it might reduce the price to 6 keys. It can take 10 seconds to draw a long wishlist, so it's easy to trigger this bug.

I don't think this can happen if I'm editing it by hand, because the save button isn't active until it has finished drawing the wishlist. It happens with a script, maybe because it's accessing the DOM at a lower level. Anyway, this bug seems quite risky, because you don't know what extensions or addons users might have on their browsers - there could be other ways to trigger the same bug, not only scripting.

I noticed this bug because I was running a script to add incoming items into batch trades every 30 minutes, and after a few hours, I noticed my keys were selling fast, because it had cut $0.04 off the price :)

Another bug:
When I want to use the filter in someone's trade (so as a buyer) all the items disappear.