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Please post all suggestions related to dispenser.tf here.
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A really useful feature would be a tf2 metal auto-crafting ability. I believe the code for such is open source and is done through steambot.

If you want to auto-craft metal, best is to withdraw the metal to your own Steam backpack and run the program on your computer. :)

How about add same value to keys like TF2 and CS GO? User can choose keys he wanna trade. They worth same for sellers, but sometimes buyers cant buy, because they have different keys (He want Normal CS GO, I have Breakout CS GO, for example). Best way to gift sellers is do same price for tf2 and cs go keys, and different price for D2 keys. Not all like D2, but isnt TF2 and CS GO keys have same or even better value for some variants?

P. S. Sorry for my English.

You cannot assume sellers do not care about the type of keys they receive just because their price is the same.

Hi,
Prioritizing trades:
Currently we can only prioritize 5 trades at a time. As soon as a trade occurs, or a trade is edited, it is bumped to the top of the list, thus nullifying any prioritization that has been set.

To add structure to larger stores and to prevent the list of trades from becoming jumbled it would be much more useful if:
1. We can order all of the trades.
2. The trades maintain their order position regardless of shop activity.
Cheers.

Our original design of 'priority' is 'choose 5 trades that you wish to advertise most'. It does not imply that '1' is under higher priority than the '5'.

Hi,
Prioritizing trades:
Currently we can only prioritize 5 trades at a time. As soon as a trade occurs, or a trade is edited, it is bumped to the top of the list, thus nullifying any prioritization that has been set.

To add structure to larger stores and to prevent the list of trades from becoming jumbled it would be much more useful if:
1. We can order all of the trades.
2. The trades maintain their order position regardless of shop activity.
Cheers.

Our original design of 'priority' is 'choose 5 trades that you wish to advertise most'. It does not imply that '1' is under higher priority than the '5'.


Joto said:
Our original design of 'priority' is 'choose 5 trades that you wish to advertise most'. It does not imply that '1' is under higher priority than the '5'.


In that case I have misunderstood the purpose of the prioritization. Nonetheless, one of dispenser.tf's weak points when it comes to presentation is the inability to order the trades within a shop to keep some sense of organisation. Ignoring my initial prioritization observation, would you consider introducing the ability to order shop content?
Thanks.

Hi,
Prioritizing trades:
Currently we can only prioritize 5 trades at a time. As soon as a trade occurs, or a trade is edited, it is bumped to the top of the list, thus nullifying any prioritization that has been set.

To add structure to larger stores and to prevent the list of trades from becoming jumbled it would be much more useful if:
1. We can order all of the trades.
2. The trades maintain their order position regardless of shop activity.
Cheers.

Our original design of 'priority' is 'choose 5 trades that you wish to advertise most'. It does not imply that '1' is under higher priority than the '5'.


Joto said:
Our original design of 'priority' is 'choose 5 trades that you wish to advertise most'. It does not imply that '1' is under higher priority than the '5'.


In that case I have misunderstood the purpose of the prioritization. Nonetheless, one of dispenser.tf's weak points when it comes to presentation is the inability to order the trades within a shop to keep some sense of organisation. Ignoring my initial prioritization observation, would you consider introducing the ability to order shop content?
Thanks.

Yes sure, just saying our original design is not what you have in mind so we have to redo the whole thing if we want to go with your suggestion, which will take some time.

some kind of .log where we can see the changes applied or removed from dispenser, or section in forum.
ej:
10/8 /2014 added time zone in site etc
10/8/2014 added .........

I would like sometime to donate the "change" in my bitcoin wallet, but i cant due to minimum donation of 5$, can we have a more easy to use "bitcoin donation tab" where instead of using $ as currency we can use B as currency ?

I have a question about 'Dispenser ITEM DONATION'. I donated "keys" and I saw this: 'quote': "The value of the items are to be adjusted according to the current market price." So my question is that why are "keys" as donations valued only $2.00 when the current market or "ingame" price is $2.49 and a bit higher on Steam Market? It's a bit misleading that the keys are "adjusted according to the market price" but they're only $2.00 and not $2.49 as it supposed to be. I would appreciate a explained answer for this, thanks ahead! P.S: Great site and I hope it will last a very long time! Will donate more! <3

When metal is listed in the wishlist, the system adds up the metal so traders can instantly see how much metal is required. This is very nice.

However, it does not do this on the 'left/sale' side of the trade. It just lists the individual pieces of metal, and then puts an item quantity for each piece. This is very hard to read by comparison. It would be great to have metal on the left side added up just as it is on the right side.

Since you already have the code for this working on the wishlist, my guess is that this would be pretty easy to add in....assuming enough users like the idea.

A really useful feature would be a tf2 metal auto-crafting ability. I believe the code for such is open source and is done through steambot.

If you want to auto-craft metal, best is to withdraw the metal to your own Steam backpack and run the program on your computer. :
)


Then perphaps you can remove the silly 200 items per trade withdrawl limit so it doesnt take 3-4 withdrawls to get it all off? :P

My suggestion is a button to update items on site.
I having some bugs because site wont recognize my items on bot and sometimes I have more items on site then inventory.
I think is a lot of ppl in same situation

I have a question about 'Dispenser ITEM DONATION'. I donated "keys" and I saw this: 'quote': "The value of the items are to be adjusted according to the current market price." So my question is that why are "keys" as donations valued only $2.00 when the current market or "ingame" price is $2.49 and a bit higher on Steam Market? It's a bit misleading that the keys are "adjusted according to the market price" but they're only $2.00 and not $2.49 as it supposed to be. I would appreciate a explained answer for this, thanks ahead! P.S: Great site and I hope it will last a very long time! Will donate more! <3

I will change it to: Price is according to how much I could sell them. :)

My suggestion is a button to update items on site.
I having some bugs because site wont recognize my items on bot and sometimes I have more items on site then inventory.
I think is a lot of ppl in same situation

If that button could work your inventory is already updated. The reason why the inventory does not update occasionally is most of the time external.

A really useful feature would be a tf2 metal auto-crafting ability. I believe the code for such is open source and is done through steambot.

If you want to auto-craft metal, best is to withdraw the metal to your own Steam backpack and run the program on your computer. :)



Then perphaps you can remove the silly 200 items per trade withdrawl limit so it doesnt take 3-4 withdrawls to get it all off? :P

There is no point even if we allow you to trade more than 200 items at once. The item schema simply does not provide enough speed for us to update the database in time.

When metal is listed in the wishlist, the system adds up the metal so traders can instantly see how much metal is required. This is very nice.

However, it does not do this on the 'left/sale' side of the trade. It just lists the individual pieces of metal, and then puts an item quantity for each piece. This is very hard to read by comparison. It would be great to have metal on the left side added up just as it is on the right side.

Since you already have the code for this working on the wishlist, my guess is that this would be pretty easy to add in....assuming enough users like the idea.

Nope, it works differently. Consider the left side 'items' and the right side 'matchers'. The defindex for the left side items are their exact IDs in the schema but those on the right side are 'fake' in order for certain 'items' to match more than one defindex at once.