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Please post all suggestions related to dispenser.tf here.
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I would like sometime to donate the "change" in my bitcoin wallet, but i cant due to minimum donation of 5$, can we have a more easy to use "bitcoin donation tab" where instead of using $ as currency we can use B as currency ?

This is definitely something we forgot to update before implementing Bitcoin, thanks for the suggestion.

some kind of .log where we can see the changes applied or removed from dispenser, or section in forum.
ej:
10/8 /2014 added time zone in site etc
10/8/2014 added .........

There are just too many bug fix, exploit fix, internal tests that should not be in the changelog. And if there is a changelog, it would be more significant after we feel that there is no more things to fix, but only features to add.

Save trades with multiple items when the items are exhausted.
Right now you'd have to change links all over the place if you run out or include dummy items which clog up search results. Example: trades that offer metal for keys. Metal seems to be used as a dummy quite much.

A really useful feature would be a tf2 metal auto-crafting ability. I believe the code for such is open source and is done through steambot.

If you want to auto-craft metal, best is to withdraw the metal to your own Steam backpack and run the program on your computer. :)



Then perphaps you can remove the silly 200 items per trade withdrawl limit so it doesnt take 3-4 withdrawls to get it all off? :P

There is no point even if we allow you to trade more than 200 items at once. The item schema simply does not provide enough speed for us to update the database in time.


Im sorry I do not fully understand you. Allowing users to remove 800 items to be able to craft them in their own backpacks, would save time for the user instead of having to do 4 trades of 200. Would you mind explaining how the item schema providing you too little time to update the database has any effect on the problem users who sell items for metal experience, Ie: Having huge quantities of scrap/reclaimed in their bots backpacks and needing to withdraw multiple times to get it off the bot to craft it themselves. Much thanks for your time Joto :)

1. Add more denominations for crypto currency USD equivalent. 5*(every other existing denomination) or (-1)*(every other existing denomination) would make creating trades easier and contain less items overall.

2. Add crypto currency item, independent from USD. Asking 150 satoshis for an item? Why not?

Thoughts?

When saving a trade I sometimes get this error:
"Error! Some entered items no longer exists. Favourites"

With many items in one pool, I will not find which item is the problem. Distinguishing the problematic items would help. Or not having items that do not exist in the first place. =)

would you add "any csgo key" option for wishlist?

Hoovering over items in inventory to show in which trades they are would looks better if padding in between items wouldn't cause flickering of trade popup on screen bottom.

Notifications get very clogged with item descriptions, showing just items' names should be enough. Detailed info always can be viewed in trade history anyway.

Maybe the ability to prioritize all trades instead of only 5. (Still display the first 5 on frontpage; but to order the rest of the store)

Joto, I would just like to take a moment from the normal drudgery of complaints and bug posts to thank you for the work you've done. Everything is running so much smoother as of late and I am digging the improvements!

A really useful feature would be a tf2 metal auto-crafting ability. I believe the code for such is open source and is done through steambot.

If you want to auto-craft metal, best is to withdraw the metal to your own Steam backpack and run the program on your computer. :)



Then perphaps you can remove the silly 200 items per trade withdrawl limit so it doesnt take 3-4 withdrawls to get it all off? :P

There is no point even if we allow you to trade more than 200 items at once. The item schema simply does not provide enough speed for us to update the database in time.


Im sorry I do not fully understand you. Allowing users to remove 800 items to be able to craft them in their own backpacks, would save time for the user instead of having to do 4 trades of 200. Would you mind explaining how the item schema providing you too little time to update the database has any effect on the problem users who sell items for metal experience, Ie: Having huge quantities of scrap/reclaimed in their bots backpacks and needing to withdraw multiple times to get it off the bot to craft it themselves. Much thanks for your time Joto :)

Auto crafting is no longer potentially possible here as we no longer runs the Steam client. :)

would you add "any csgo key" option for wishlist?

This has been asked many times but, CS:GO keys have different values so it is not really a good idea.

1. Add more denominations for crypto currency USD equivalent. 5*(every other existing denomination) or (-1)*(every other existing denomination) would make creating trades easier and contain less items overall.

2. Add crypto currency item, independent from USD. Asking 150 satoshis for an item? Why not?

Thoughts?

For 2, because Bitcoin value always changes?

A really useful feature would be a tf2 metal auto-crafting ability. I believe the code for such is open source and is done through steambot.

If you want to auto-craft metal, best is to withdraw the metal to your own Steam backpack and run the program on your computer. :)



Then perphaps you can remove the silly 200 items per trade withdrawl limit so it doesnt take 3-4 withdrawls to get it all off? :P

There is no point even if we allow you to trade more than 200 items at once. The item schema simply does not provide enough speed for us to update the database in time.


Im sorry I do not fully understand you. Allowing users to remove 800 items to be able to craft them in their own backpacks, would save time for the user instead of having to do 4 trades of 200. Would you mind explaining how the item schema providing you too little time to update the database has any effect on the problem users who sell items for metal experience, Ie: Having huge quantities of scrap/reclaimed in their bots backpacks and needing to withdraw multiple times to get it off the bot to craft it themselves. Much thanks for your time Joto :


If you want your TF2 items crafted through dispenser. I got a big trade open with scraps being traded for 2 weapons. http://dispenser.tf/trade/119515/